Marks, Dembski, and Ewert open Chapter 3 by stating the central fallacy of evolutionary informatics: “Evolution is often modeled by as [sic] a search process.” The long and the short of it is that they do not understand the models, and consequently mistake what a modeler does for what an engineer might do when searching for a solution to a given problem. What I hope to convey in this post, primarily by means of graphics, is that fine-tuning a model of evolution, and thereby obtaining an evolutionary process in which a maximally fit individual emerges rapidly, is nothing like informing evolution to search for the best solution to a problem. We consider, specifically, a simulation model presented by Christian apologist David Glass in a paper challenging evolutionary gradualism à la Dawkins. The behavior on exhibit below is qualitatively similar to that of various biological models of evolution.
Animation 1. Parental populations in the first 2000 generations of a run of the Glass model, with parameters (mutation rate .005, population size 500) tuned to speed the first occurrence of maximum fitness (1857 generations, on average), are shown in orange. Offspring are generated in pairs by recombination and mutation of heritable traits of randomly mated parents. The fitness of an individual in the parental population is, loosely, the number of pairs of offspring it is expected to leave. In each generation, the parental population is replaced by surviving offspring. Which of the offspring die is arbitrary. When the model is modified to begin with a maximally fit population, the long-term regime of the resulting process (blue) is the same as for the original process. Rather than seek out maximum fitness, the two evolutionary processes settle into statistical equilibrium.